wear helmets if you headshot too often +Tackles real world issues, eg. +Well-optimised, butter-smooth most of the time Not a perfect game, but a SOLID one (reviewed on PS4) The Good: +Outstanding Prologue +Well-optimised, butter-smooth most of the time +Huge maps +Buddy system +Controversial but most memorable character - Quiet +Base, Resources and Staff management +Decent graphics, (but not the best in the market) +D-Horse is better than Roach +Solid gunplay and stealth +Memorable licensed 80s music +Wild animals +Enemies adapt to your tactics, eg. Not a perfect game, but a SOLID one (reviewed on PS4) The Good: However I guess you get it if you are familiar with MGS. Story side it is just another MGS great story. Develop better gear and be ready for the next mission. I liked it because it made me take a break from exploring and action. So go loud or stealth isn't much of a big deal for your reward. However stealthy approach will reveal a lot and makes your task much more easier. You go stupid and loud you still can rank an S if you do it well.
There is no Right or Wrong! you plan your attack and you execute it the way you see it fit. Still when you go into action in such type of a game you gotta be smart. The game gives you the change to play action without punishing you. Now I admit it gets repetitive! But because you do it each time with different approach and style it feels fresh! And when the situation gets messed up you got to improvise and adapt.
Phantom Pain brought all the goodness of Snake Eater and Guns of The Patriot together in an amazing tactical espionage within an open world. Previously Snake Eater was my favorite in the serious. Phantom Pain brought all the goodness of The Phantom Pain for me is a Master Piece.
The Phantom Pain for me is a Master Piece.